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Imagine – Transparency to Reality

ToysBulletin.com looks at a creative guessing game from Gamewright.

imagine 1“Imagine” is a game that is unlike any other we have played recently. 3-8 players ages 12 years old and up are asked to first draw an enigma card. There are 65 such cards, and each provides a list of 8 enigmas (creative challenges) including objects, songs, TV shows, movies, characters, geography, fairy tales and many more. There are also 61 transparent cards, each depicting a shape, an image or everyday objects. The idea of the game is for players to use as many of the transparent cards as needed to allow the other players to guess the enigma listed on the card.

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Posted in Games

WOO! – Spell a Number to Win

ToysBulletin.com reviews a clever spelling game from Fat Brain Toy Co.

Woo 1Generally, we find that word/spelling games are geared to older kids, but the Fat Brain Toy Co. has released a great little game called “WOO!” that will have wide appeal to kids as young as six years old.

“WOO” arrives in a handy metal tin containing 65 wooden letter tiles, each measuring 1″ square. The game is designed for 2-4 players and a typical game lasts only 20 minutes or so. The object of the game is to spell any number from one through ten, using the letter tiles provided, and earn points that equal the number spelled. Therefore, if a player spells the number five, that player would earn 5 points. The letter tiles are also very unique in that many of the tiles contain more than one letter. For example, in order to spell the number 3, a player needs just four tiles, one T, one HR tile, and two E tiles (THREE).

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Posted in Games

GobbleStones – Be Greedy & Earn Winning Points

ToysBulletin.com reviews a fun family game from R&R Games, Inc.

GobbleStones 1The staff at Toys Bulletin really got into “GobbleStones” from R&R Games. It was simple to play, easy to set up and strategic as well. The game plays in around 30 minutes and is suggested for 2-4 players ages 10 years old and up.

“GobbleStones” includes 100 small colored tiles (5 different colors of 20 each). The tiles measure about ¾” square, and each fits nicely onto any of the 25 colored and numbered stone images on the 9 doubled-sided board squares. There is also a nice pad of score sheets, 4 plastic tile racks and a tile bag.

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Posted in Games

Pentago – Sophisticated Game-Now for Multi-Players

ToysBulletin looks at a clever new version of the famous “Pentago” game from MindTwister USA.

pentago 3For those readers unfamiliar with “Pentago,” it is a fast moving strategy game originally designed for two-players. The basic game includes 4 game blocks containing 3 x 3 grids of circled slots, each of which can hold a small colored chip. Players alternate turns placing one chip at a time in any open position, trying to get 5 chips in a row before their opponent. The chips can be positioned vertically, horizontally, or diagonally and can cross game blocks. The trick to the game is that after a player’s turn he must also twist and turn one of the game blocks 90 degrees in any direction, which will cause a significant change in the look of the board and the positioning of the chips.

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Posted in Games

Spookies & Rox – A Winning Pair from HABA

ToysBulletin.com reviews two games from HABA.

SPOOKIES

Spookies 1With Halloween just around the corner, “Spookies” may be a perfect game for family play this fall. There is no need to be afraid, but “Spookies” is a “surprisingly” fun dice game that will “dare” you to take some “scary” risks in order to win the game. The rules immediately do a nice job of putting a very creative spin on this easy to play dice game.

The game is suggested for 2-5 fearless players, ages 8 years old and up. The object of the game is to collect as many Spookies chips as you can. Each Spookies chip is worth anywhere from 1 and 5 points but point values are not revealed until the end of the game. Once the final Spookies chip has been claimed- the game is over- the players flip over their Spookies chips, add them up and the player with the highest total is declared the winner.

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Posted in Card Games, Games

Happy Pigs – It’s a Challenge to Run a Farm

ToysBulletin.com reviews a fantastic game experience from Iello Games.

Happy Pigs 1Have you ever wanted to see what it is like to be a real farmer? Well, it is possible now by playing “Happy Pigs” from Iello Games. The game allows players to compete by buying, feeding, breeding and selling pigs for profit. “Happy Pigs” is suggested for 2-6 players ages 10 years old and up, and a game can easily be completed in less than an hour.

The game contents include 20 field boards to house your pigs, a market board to track product availability and pricing, 196 pig tiles (4 sizes from piglets to big pigs), lots of money (coins and bills), 24 action tiles (6 colors of 4 each), 24 season cards (6 each of spring, summer, fall and winter), 75 item tiles (vaccines, dietary supplements and amulets of life) and a first player token.

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Posted in Games

Fast Flip – Quick Recognition Will Win the Game

ToysBulletin.com looks at a new challenge from Blue Orange Games.

Fast Flip 1In the tradition of the “Spot It” series of games, Blue Orange has released a great new family game entitled “Fast Flip.” It arrives nicely packaged in the traditional Blue Orange metal tin, and includes 54 triangular playing cards, 10 game tokens and a set of rules. The object of the game is to be the first to identify and find the match between images shown on two different playing cards. “Fast Flip” has been designed for 2-8 players ages 7 years old and up.

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Posted in Games

Bring Your Own Book – A New Type of Game

ToysBulletin looks at a new game release from Gamewright.

bring your own book 1“Bring Your Own Book” is a game that requires players to bring a simple prop with them in order to play. That item is a book, and it can be a classic novel, a cook book, your child’s favorite bedtime book or even a Bible. It could be a hardcover or paperback, a favorite book or even one you were disappointed with – all you need is any type of book to use as your tool for the game.

The game requires three or more players (ages 12 years old and up) to play, each with a book of their choice. The game contents included 100 prompt cards, with two prompts per card. To begin play, one player serves as the judge, and chooses one of the prompt cards at random. The judge then chooses one of the two prompts, reads it aloud and players are asked to find the best words, sentences or paragraphs from their book that best fits the descriptive prompt on the card. Once a player yells “got it,” meaning he has found a nice answer, the timer is turned over and the remaining players have 60 seconds to also find an answer in their book. When all players have their answer, the judge chooses the one he thinks is best and awards that card to the player with the best answer. The player judge, who did not participate in the search, passes the judge’s hat on to the next player and the game continues, with the player winning the most cards (generally first to get 4 cards) being declared the overall game winner.

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