The Best Toys and Games You've Never Heard Of
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The Best Toys and Games You've Never Heard Of - ToysBulletin.com: Wizard Card Game - A Triumph in Every Version
Wizard Card Game - A Triumph in Every Version
The editorial staff at Toys Bulletin has recently reviewed several games published by US Games Systems, Inc. However, we should take some time to mention what many consider to be their "flagship" game, that being "Wizards." Most game players have played or heard of "Wizards." Those that have not should place their order right after reading this review.
"Wizards" was invented by Ken Fisher in 1984, and the first game cards were released in 1986. The staff at Toys Bulletin has been playing the game for over 10 years, and although it may resemble other card games, it stands on its own merits.
The object of "Wizards" is to bid correctly on the number of tricks you think you will take during each hand of play, and earn points along the way. The player earning the most points wins the game.
The playing deck consists of a regular 52 card deck of playing cards, plus 4 wizard cards and 4 jester cards for a total of 60 cards. The game is suggested for ages 10 years and up, although a junior version is available (see later in review). It is recommended for 3-6 players. For the first hand, all players receive just one card, on the second hand, they receive two cards and so on until the final hand when all cards are dealt. Immediately after dealing each player is asked how many tricks he or she will take during that hand. It is entered on the scoresheet.
The first of the remaining cards is turned over and becomes the trump for that hand. The last hand is considered "no trump." Play begins to the left of the dealer, and any first card can be played, but the player should always keep in mind their predicted number of tricks. Players must follow suit, and if someone cannot follow suit, then they can play any other suit, or even use a trump card. Wizard cards trump all other cards and Jester cards count as zero and lose to all other cards. Wizard and Jester cards can be played on any trick.
When the hand is completed, the number of tricks won by each player is tallied. If a player correctly bid the right number of tricks, they score 20 points plus 10 points for each trick taken. If a player's bid was incorrect, that player loses 10 points. Play then continues through the final hand and the winner is the player with most accumulated points by the end of the game.
Despite our familiarity with "Wizards," we decided to test it on our age appropriate focus group. Well, the response was not surprising. Everyone really loved it, both men and women and young and old. This is the kind of game that every family must have in their collection of games.
There are also lots of variations to the game, including hidden bids, quick play, blind bids, and even one called Jester bid, where the bid is always 0. We also want to mention the "Wizard Junior" Card Game, with colors rather than suits and fewer cards intended for players 8 years old and up.
There is even a special fantasy edition of "Wizards" patterned after the popular German version of the game. Although the rules are the same, the fantasy version incudes elves, dwarves, humans and giants instead of suits. The cards are beautiful.
Please check out "Wizards" at funagain.com. All of the "Wizard" games mentioned here can be bought for less than $10.00 each. For even more fun, go to the special "Wizards" website, wizardcards.com. Without saying, "Wizards" receives Toys Bulletin's highest gold rating.
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